![]() ![]() Note that players in the Asia Pacific have yet to add to Blizzard’s growing pile of money as the game has yet to release in the region on July 7 th (July 8 th APAC time). It also doesn’t take to account revenue generated from the game’s PC version. This figure doesn’t include the 30% commission that Apple and Google gets from in-app purchases so the actual total spending on the game is definitely higher. also reports that Blizzard Entertainment has raked in over $49 million of revenue from the mobile ARPG. ![]() To be fair, Diablo Immortal is free-to-play *cough cough* and Diablo 3 came with a $59.99 price tag when it launched back in 2012. This is probably the Diablo series’ biggest launch ever since the previous record holder, Diablo 3, didn’t reach 10 million sales until six weeks after it launched. Despite complaints about its controversial monetization system, players are still flocking to Diablo Immortal which has seen over 10 million downloads on mobile since it launched last month.
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